| Chitan Quake3 - The mod that started it all | posted by RaedonWolf on 09-26-2006 11:11

http://chitan.battlerats.com/chitan_quake3.zip 32mb


/**********************************\
* Chitan - Hardboiled Killers *
* A Quake III Arena Modification *
\**********************************/

YOU MUST HAVE QUAKE3 PATCHED TO VERSION 1.32 TO RUN THIS MOD!

Installation
------------------------------
Extract the zip into your main quake3 directory.

eg. C:\Program Files\Quake III Arena\

To run the mod, start quake3 and pick "chitan" from the mods menu.


Beta 2.2
------------------------------

DaMaN:
- Tong Warehouse District map - updated with breakables

Sokidan:
- New HUD art

RaedonWolf:
- Added chitan entities demo map
- Added filter so only chitan maps show up on lists
- Updated HUD
- Added new grenade explosion FX and particle handling code
- Added offhand grenades.
- Added bloody screen when shot
- Increased screen kick when shot
- Added rotating doors. Code by: Valkyrie, planetquake.com/code3arena
- Added 5 particle sets for breakables.
- Added breakable entities. Base code by: www.inolen.com

Beta 2.1
------------------------------

DaMaN:
- Tong Warehouse District map

RaedonWolf:
- Fixed "Weapon number out of range" bot error
- Added new sounds for berettas, mp5 and richochets. (from the movie Harboiled)
- Added new blood and bullet-hole art
- Added new bullet hole code for shotgun class weapons
- Added new menu art and FX
- Replaced menu fonts and button art
- Fixed bug where dropped weapons would refill on ammo
- Improved bullet smoke code and art
- Added debris that ejects from walls
- Reduced perspective calculations on weapons by 60% - Should look better now.
- Modified particle code so all particles spin now when flying through the air.
- Increased defaults on camera bobbing and swaying.
- Fixed bug where mod would ask for cdkey

Beta 2.0
------------------------------

DaMaN:
- Fung Soi map

RaedonWolf:
- Added a weapon animation system. Code by .
- Weapons all have animations now, reload times are different for each weapon.
- Added new shell code and model
- Fixed bug that meant dropped weapons would respawn
- Dropped dual weapons are dropped as 2 singles
- Increased stay times for shells, bulletholes and dead bodies
- Added 3 new commands to preferences menu
- Added bullet smoke and bullet smoke rings
- Added bullet trails - can be disabled in preferences
- Added blood trails when enemies are shot
- Added particle effects and new bullet spark models
- Changed damage levels for weapons to account for armor, should be more balanced.
- Added new hud art
- Replaced Quake3 fonts with new ones.
- Added ladders. Code by Calrathan.


Beta 1.1
------------------------------

RaedonWolf:
- Mod now uses qvms instead of dlls. This means the mod will work on mac and linux.
- Fixed bug where weapons on their last clip would become unselectable
- Removed automatic weapon switching code on empty clip.
- Changed that annoying beeping sound when you hit something.
- Changed bullethole and blood art.
- Wallmarks now stay on walls for a whole minute instead of a few seconds.
- Increased damage for all weapons. Berettas are more powerfull to balance with mp5s.

Beta 1.0
------------------------------

RaedonWolf:
- Improved recoil system
- Tweaked overall game damage from weapons
- Added 5 new weapons: MP5, dual MP5s, Beretta, dual Berettas and shotgun. Each weapon
has its own accuracy and damage.
- Added manual fire code for pistols(it killed recoil code for pistols)
- Added smart system for handling akimbo weapon firing and ammo sharing:
* Akimbo weapons share ammo with the single weapon. Firing and reloading
affects ammo counts accordingly.
* When the akimbo weapon is fired, it knows which gun fired
* muzzle flares are displayed on the tag_flash of the weapon that fired
* Each akimbo weapon now has its own aiming point either side of the crosshair
- Added secordary fire modes for Beretta and MP5
- Added secondary fire mode to the menu so it's bindable.
- Increased falling damage for more realism.
- Added death messages for each weapon
- Added code so akimbo weapons are positioned on the screen differently than single.
- Removed firing code for standard Quake3 weapons.
- Added sounds for all weapons and for bullet ricochets.(these are counter-strike)
- Removed client ability to change fov (prevent sniper cheats)
- Added different muzzle flares for each weapon.

Build 4
------------------------------

RaedonWolf:
- Added weapon recoil inaccuracy. Firing in burst is more accurate than spamming a clip.
- Changed run and walk speeds to more be realistic
- Removed item spinning & bobbing. Items sit on the ground now and are smaller.
- Added Explosion particle effects. Code by Juz.

Build 3
------------------------------

RaedonWolf:
- Added binding for bandaging in controls menu.
- The player can bandage bleeding wounds, serious wounds take longer to bandage.
- Added bleeding specific to location damage.
- Added a headshot message whenever someone makes a headshot kill
- Removed gibbing except for direct grenade hits(not splash damage)
- Ported sorce code over to point release 1.32 (never want to do that again)

Build 2
------------------------------

RaedonWolf:
- Added 'butt shots' to location damage code
- Balanced out location damage values and increased the speed penalty to the
player for getting leg wounds
- Added color-coded location damage messages for now
- Added temporary gfx art so it looks different

Build 1
------------------------------

RaedonWolf:
- Changed location damage values for more realism
- Added 'reload weapon' and 'drop weapon' bindings to the 'controls>shoot' menu
- Added weapon reloading - code by Martin Dominguez
- Added Location damage ( go for those headshots!! >;] ) - code by Calrathan & McBain
- Added weapon dropping - code by [SuB]paranoid


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