http://chitan.battlerats.com/chitan_quake3.zip 32mb
/**********************************\ * Chitan - Hardboiled Killers * * A Quake III Arena Modification * \**********************************/
YOU MUST HAVE QUAKE3 PATCHED TO VERSION 1.32 TO RUN THIS MOD!
Installation ------------------------------ Extract the zip into your main quake3 directory.
eg. C:\Program Files\Quake III Arena\
To run the mod, start quake3 and pick "chitan" from the mods menu.
Beta 2.2 ------------------------------
DaMaN: - Tong Warehouse District map - updated with breakables
Sokidan: - New HUD art
RaedonWolf: - Added chitan entities demo map - Added filter so only chitan maps show up on lists - Updated HUD - Added new grenade explosion FX and particle handling code - Added offhand grenades. - Added bloody screen when shot - Increased screen kick when shot - Added rotating doors. Code by: Valkyrie, planetquake.com/code3arena - Added 5 particle sets for breakables. - Added breakable entities. Base code by: www.inolen.com
Beta 2.1 ------------------------------
DaMaN: - Tong Warehouse District map
RaedonWolf: - Fixed "Weapon number out of range" bot error - Added new sounds for berettas, mp5 and richochets. (from the movie Harboiled) - Added new blood and bullet-hole art - Added new bullet hole code for shotgun class weapons - Added new menu art and FX - Replaced menu fonts and button art - Fixed bug where dropped weapons would refill on ammo - Improved bullet smoke code and art - Added debris that ejects from walls - Reduced perspective calculations on weapons by 60% - Should look better now. - Modified particle code so all particles spin now when flying through the air. - Increased defaults on camera bobbing and swaying. - Fixed bug where mod would ask for cdkey
Beta 2.0 ------------------------------
DaMaN: - Fung Soi map
RaedonWolf: - Added a weapon animation system. Code by . - Weapons all have animations now, reload times are different for each weapon. - Added new shell code and model - Fixed bug that meant dropped weapons would respawn - Dropped dual weapons are dropped as 2 singles - Increased stay times for shells, bulletholes and dead bodies - Added 3 new commands to preferences menu - Added bullet smoke and bullet smoke rings - Added bullet trails - can be disabled in preferences - Added blood trails when enemies are shot - Added particle effects and new bullet spark models - Changed damage levels for weapons to account for armor, should be more balanced. - Added new hud art - Replaced Quake3 fonts with new ones. - Added ladders. Code by Calrathan.
Beta 1.1 ------------------------------
RaedonWolf: - Mod now uses qvms instead of dlls. This means the mod will work on mac and linux. - Fixed bug where weapons on their last clip would become unselectable - Removed automatic weapon switching code on empty clip. - Changed that annoying beeping sound when you hit something. - Changed bullethole and blood art. - Wallmarks now stay on walls for a whole minute instead of a few seconds. - Increased damage for all weapons. Berettas are more powerfull to balance with mp5s.
Beta 1.0 ------------------------------
RaedonWolf: - Improved recoil system - Tweaked overall game damage from weapons - Added 5 new weapons: MP5, dual MP5s, Beretta, dual Berettas and shotgun. Each weapon has its own accuracy and damage. - Added manual fire code for pistols(it killed recoil code for pistols) - Added smart system for handling akimbo weapon firing and ammo sharing: * Akimbo weapons share ammo with the single weapon. Firing and reloading affects ammo counts accordingly. * When the akimbo weapon is fired, it knows which gun fired * muzzle flares are displayed on the tag_flash of the weapon that fired * Each akimbo weapon now has its own aiming point either side of the crosshair - Added secordary fire modes for Beretta and MP5 - Added secondary fire mode to the menu so it's bindable. - Increased falling damage for more realism. - Added death messages for each weapon - Added code so akimbo weapons are positioned on the screen differently than single. - Removed firing code for standard Quake3 weapons. - Added sounds for all weapons and for bullet ricochets.(these are counter-strike) - Removed client ability to change fov (prevent sniper cheats) - Added different muzzle flares for each weapon.
Build 4 ------------------------------
RaedonWolf: - Added weapon recoil inaccuracy. Firing in burst is more accurate than spamming a clip. - Changed run and walk speeds to more be realistic - Removed item spinning & bobbing. Items sit on the ground now and are smaller. - Added Explosion particle effects. Code by Juz.
Build 3 ------------------------------
RaedonWolf: - Added binding for bandaging in controls menu. - The player can bandage bleeding wounds, serious wounds take longer to bandage. - Added bleeding specific to location damage. - Added a headshot message whenever someone makes a headshot kill - Removed gibbing except for direct grenade hits(not splash damage) - Ported sorce code over to point release 1.32 (never want to do that again)
Build 2 ------------------------------
RaedonWolf: - Added 'butt shots' to location damage code - Balanced out location damage values and increased the speed penalty to the player for getting leg wounds - Added color-coded location damage messages for now - Added temporary gfx art so it looks different
Build 1 ------------------------------
RaedonWolf: - Changed location damage values for more realism - Added 'reload weapon' and 'drop weapon' bindings to the 'controls>shoot' menu - Added weapon reloading - code by Martin Dominguez - Added Location damage ( go for those headshots!! >;] ) - code by Calrathan & McBain - Added weapon dropping - code by [SuB]paranoid
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